ChaosChaosian creatures are those beasts and beings tainted by the horrible might of Rabisat. They serve her willingly, but are d souls incapable of relating to their own kind anymore. Even other evil, chaotic creatures look down on them as beasts of burden for Rabisat's will.
Creating A Chaos"Chaos" is an acquired template that can be added to any corporeal creature of the following types (hereafter referred to as the base creature): aberration, animal, fey, giant, humanoid, or monstrous humanoid. It gains the Chaotic, Evil, and Extraplanar subtypes. If it is a humanoid or monstrous humanoid, its type changes to Outsider. It has all the base creature's attributes except as noted here.
Hit Dice: If the base creature's HD are less than d8, increase all to d8. Otherwise as the base creature. Speed: Same as base creature. AC: The base creature's natural armor increases by +2. Attacks: As the base creature. Damage: The base creature's natural attacks, if it posesses any, have their damage dice increases by one step (1d8 becomes 2d6, etc.) Face: As the base creature. Special Attacks: A chaos creature retains all of the special abilities of the base creature, and gains the following:
Spells (Sp): A chaos creature gains the ability to cast spells as a sorcerer of its HD.
Spell-like Abilities (Sp): 1/day- haste. Special Qualities: As the base creature, plus the chaos creature gains Damage Reduction 10/holysilver. If the base creature has other damage reduction, it retains that as well. Saves: As the base creature. Abilities: Str +2, Dex +0, Con +4, Int +0 (raised to 3 if lower), Wis +2, Cha +4 Skills: As base creature. Feats: Chaos creatures gain Extra Spell Slot as a bonus feat, if they meet the prerequisites.
Climate: Any land/underground (Abyss, Gehenna) Orgranisation: As base creature CR: Same as base creature + its HD +1
Effective Character Level: Same as base creature + its HD +3 Alignment: Always chaotic evil Advancement: As base creature
Notes:
Sample Chaos
Chaos Hobgoblin
Medium-Size Outsider (Chaos, Evil, Extraplanar, Goblinoid)
Hit Dice: 1d8+3 (7 hp)
Initiative: +1 (Dex)
Speed: 30 ft.
AC: 15 (+1 Dex, +3 studded leather, +1 small shield)
Attacks: Longsword +2 melee; or javelin +2 ranged
Damage: Longsword 1d8+1; or javelin 1d6+1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Spells, spell-like abilities
Special Qualities: Darkvision 60 ft., DR 10/holysilver
Saves: Fort +5, Ref +2, Will +1
Abilities: Str 13, Dex 13, Con 17, Int 10, Wis 12, Cha 14
Skills: Hide +2, Listen +4, Move Silently +4, Spot +4
Feats: Alertness
Climate/Terrain: Temperate and warm land and underground
Organization: Gang (4-9), band (10-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 s and 1 leader of 4th-6th level), warband (10-24), or tribe (30-300 plus 1 3rd-level sergeant per 20 s, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 2-4 dire wolves, and 1-4 ogres or 1-2 trolls)
Challenge Rating: 2
Treasure: Standard
Alignment: Always chaotic evil
Advancement: By character class
Hobgoblins speak Goblin, Abyssal, and Common.
Combat
Chaos hobgoblins, or Chaos Warriors, form the mainstay of Rabisat's evil army. These creatures have a strong grasp of strategy and tactics and are capable of carrying out sophisticated battle plans. Under the leadership of a skilled strategist or tactician, their discipline can prove a deciding factor. Chaos Hobgoblins elves and attack them first, in preference to other opponents.
Spells (Sp): Chaos hobgoblins cast spells as 1st-level sorcerers.
Spell-like Abilities (Sp): 1/day- haste.
Skills: Hobgoblins receive a +4 racial bonus to Move Silently checks.
Chaos Hobgoblin Characters
A chaos hobgoblin’s favored class is fighter. Chaos hobgoblin clerics can choose two of the following domains: Chaos, Evil, Destruction, and D eath.
Author: Æther Paladin (Daniel Kinley) |